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EasyAR View comments

  • ramuchilla 2019-3-14 20:41
    when I'm building for ios device it is stuck there only.
    - I added the libc++.tbd  and Enable bit code to no and also added the camera usage description
    - I have made a project in unity I keep the settings same in the documentation
          I'm using unity 2018 and X code 10.1

    please help me to fix the issue
  • ouzari 2019-1-1 18:32
    richardfalcoos: Hi, I would like some help: I'm using EasyAR 2.0, I recently upgraded my Unity3D to the 2018 version, after the change, I'm encountering problems: whi ...
    I had the same problem and I have solve it by adding camera permission to androidmanifest.xml file in unity.
  • artius 2018-12-4 23:54
    Hi. I'm trying to build my Unity Project with EasyAR SDK for IOS. At first i had got black screen, but all targets was recognized. Then i had tryed the solution from FAQ with replacing AppController with EasyARAppController.mm but Xcode returns me an error:

    Undefined symbols for architecture arm64:
      "_MMTUnityRenderEvent", referenced from:
          _ezarUnityRenderEventMerge in EasyARAppController.o
      "_MMTUnitySetGraphicsDevice", referenced from:
          _ezarUnitySetGraphicsDeviceMerge in EasyARAppController.o
    ld: symbol(s) not found for architecture arm64
    clang: error: linker command failed with exit code 1 (use -v to see invocation)

    I also had included GameKit and some other frameworks in Unity EasyARAppController settings, but it didn't help.
    Maybe you can help me to solve this issue, or direct me where to dig?
    Great thanks.
  • richardfalcoos 2018-9-27 07:16
    Hi, I would like some help:
    I'm using EasyAR 2.0, I recently upgraded my Unity3D to the 2018 version, after the change, I'm encountering problems: while the project is on the computer works perfectly with WebCAM, but when I send the apk to the google Store project is loaded, the Unity3D logo appears,
    but the camera on the phone is all black. Help me please.
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  • cortbit 2017-11-14 17:03
    当未检测到摄像头时,应用出现卡死的现像,理论只应当出现“fail to build AR”而不应该卡死,望解决(优化)

    When the camera is not found, the application of stuck phenomenon, the should return "fail to build AR" and should not be stuck, hope to solve (or optimization)
  • dunielson 2017-9-18 01:28
    Can you please explain and share a code or project example for

    7.SightPlus App Scanning for special effect
    Our solution is to use Unity camera filter.

    I would like to use such an effect in my application.  Thank you for such a good product.